Ecks Cleanup Tips & Reminders

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1 - The top lip has that middle blob thing. I don't have the time to look the name up. But she has one. The pointy part of her upper lip is connected to the base of the nose with their construction, but don't completely connect the clean line to it.
2 - The nose is a 3 sided pyramid. NO NOSTRILS!
3 - The eyes/glasses are treated with the regular line weight - we all agreed it would be the easiest to keep it consistant. Two bags under the eyes, the line closest to the eye is the shortest.
4 - The eyebrows are treated like the hair. BUT make sure the two outer lines of each eyebrow are animated with care, mind your volumes. Fill the rest of the eyebrow shape with stray lines, just like the big hair strands. Any questions about this, don't be shy, I'm always around in the studio.
5 - The top of the head is flat, the hair part of her head starts at the 2/3rd mark. Her hair crosses on her forehead, it doesn't just meet at the center. Treated the same as the major hair strands.
6 - Ecks has 2 major hair strands on a 3/4 view. See design pack for other views.
7 - Ecks has a mole! On the left hand side of her neck, and coloured in with graphite. Try to make sure it doesn't float while animating.
8 - Her shoulders are covered by a short sleeve. It can be hinted at with a slight change of direction on the line. Remember that if you were to follow the line from her armpit down, it connects to the side of her boob.
9 - Her earrings are circular, but don't be afraid to treat them as ellipses if it helps to clear her face in an important shot if it was left as a circle, and especially during follow through.
10 - The line of the bottom of her face flows into her neck as a single line. Only add some overlap in there if Ecks is pulling her head into her shoulders in specific poses. Be careful with the chin, like the mole, that it doesn't float when animated. 
Her nails are also coloured in with graphite. Be careful about her hand proportions - her fingers should NEVER be longer than the plam of her hand.


Titles pt.2

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http://www.ambergail.com/pp/TitleTest01.mov

RC to dl or play it off the server, makes no difference to me.
I did play with the "correction" of the title but it's my professional opinion that it looks stupid and eats up time.
Not the exact length of the scene, but I'm still going to play with how it fits with the surrounding scenes and the transition to and from black.

Hopefully this sparks a little more discussion! Don't make me email you!! Hah.

Titles and credits

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I feel we should have a real discussion about this, however brief.

End credits - how do we want to do this? Who would we like to thank? Are they really going to be as long in the final cut as they are right now?

I would like to design them to match the titles.

This is what I have done up for the titles today -

Leica 8

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Here is the Pose Test Leica.

The sound effects might be off synch in some parts

Why is she so happy?

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BECAUSE IT'S FINALLY SPRING!

My e-mail got cut short because I pressed "Send" instead of "Save". Still had a bit more to say, but I didn't want to be flooding you with emails. Because I know I'll think of more. Also, we should all know about feeds since Wednesday's great demo.

Fifth is a reminder to remember those ABCs. As in, don't touch the Cs before you touch the As.

Sixth is a reminder that the pipeline is being supervised. If your roughs aren't in by end of day Monday, I'll want to know when they'll be in, not why they aren't.

Seventh is a reminder to have fun, of course.

Title sequences: the good stuff

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Forget the film, watch the titles - SubmarineChannel

Lots of good quality digital video of animated title sequences on there. I'm browsing to research title design, I swears it!

Doesn't have much to do with our film, really... other than, like our film, being totally awesome.

The Danse Macabre in a form I can get behind.
I loves me some Gattaca and it pleases me greatly to read the only digital element of the sequence was for setting some type - suck it Dexter.
The obligatory David Lynch!!

Also, more for curiosity's sake than me actually wanting you to watch them - two more by Cuppa Coffee.

Scene 65 - poses, take 2

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Scene 65 - poses from Mélanie on Vimeo.

Scene 97 - poses, take 2

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Scene 97 - poses from Mélanie on Vimeo.

Scene 99 - poses, take 2

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Scene 99 - poses from Mélanie on Vimeo.

Scene 95 - poses, take 2

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I figure I might as well make my own account, hahaha... I made my videos private, just in case. Call me paranoid. So you'll need the group account to see them *hint hint*, haha...


Scene 95 - poses from Mélanie on Vimeo.

Des Colores

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So I was thinking, for the flashback sequence, maybe something like this.

pose test galore

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In case you didn't show up today, or didn't see me while I was shooting some more later on. I'm not happy with a lot of this, seems like I always need at least 2 goes before things start to look kinda like I want them to. So happy DQ's back this week!

Pose Test

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Sc 021

Scene 41 and 52 (almost finished)

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video

Didn't bother uploading this one on Vimeo hahaha. Well here it is. I still want to do some touch ups, to the effects. Also there was a few problems matching it perfect due to my scanner that's smaller than the animation paper. However I must say I'm happy with how it turned out. Hope you feel the same. It was colored and made to the final thing with the effects and Post work in maybe 3hrs. So I feel confident about this compositing method. I will do a demo. Also for the colors I used Angela's examples but slightly tweaked to look good with the lighting and BG. Hope you like it.

video

I think it would look cool to close his eyes and then the lights slowly come on. I have some ideas for the both of them to make'em look better a bit but I'll do that in a little while because I need to get a few things before. Any way here are 2 scenes (even though they are almost the same stuff) put trough the pipeline.

Pose Tests

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Sc 068

Sc 071

Sc 076

Sc 078

revised layouts

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Hope this clears up any issues with them. So, as requested, scene 101 with more breaky upy clouds...
Aaaaaand scene 107 with a lot more definition and breaky upy clouds. Enjoy.
Feedback, please.
Preferably feedback that doesn't require me to do the layouts over again :P

Notes from A+mbA+r

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because she is a far better note take than I, in that she takes notes..
So here are the revisions we're supposed to make for our scenes.